Sound Library
The mikroC PRO for 8051 provides a Sound Library to supply users with routines necessary for sound signalization in their applications. Sound generation needs additional hardware, such as piezo-speaker (example of piezo-speaker interface is given on the schematic at the bottom of this page).
External dependencies of Sound Library
The following variables must be defined in all projects using Sound Library: | Description: | Example : |
---|---|---|
extern sfr sbit bdata Sound_Play_Pin; |
Sound output pin. | sbit Sound_Play_Pin at P0_3_bit; |
Library Routines
Sound_Init
Prototype |
void Sound_Init(); |
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Returns |
Nothing. |
Description |
Configures the appropriate MCU pin for sound generation. |
Requires |
|
Example |
// Initialize the pin P0.3 for playing sound sbit Sound_Play_Pin at P0_3_bit; ... Sound_Init(); |
Sound_Play
Prototype |
void Sound_Play(unsigned freq_in_hz, unsigned duration_ms); |
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Returns |
Nothing. |
Description |
Generates the square wave signal on the appropriate pin. Parameters :
Note: frequency range is limited by Delay_Cyc parameter. Maximum frequency that can be produced by this function is |
Requires |
In order to hear the sound, you need a piezo speaker (or other hardware) on designated port. Also, you must call Sound_Init to prepare hardware for output before using this function. |
Example |
// Play sound of 1 kHz in duration of 100ms Sound_Play(1000, 100); |
Library Example
The example is a simple demonstration of how to use the Sound Library for playing tones on a piezo speaker.
// Sound connections sbit Sound_Play_Pin at P0_3_bit; // End Sound connections void Tone1() { Sound_Play(659, 250); // Frequency = 659Hz, duration = 250ms } void Tone2() { Sound_Play(698, 250); // Frequency = 698Hz, duration = 250ms } void Tone3() { Sound_Play(784, 250); // Frequency = 784Hz, duration = 250ms } void Melody() { // Plays the melody "Yellow house" Tone1(); Tone2(); Tone3(); Tone3(); Tone1(); Tone2(); Tone3(); Tone3(); Tone1(); Tone2(); Tone3(); Tone1(); Tone2(); Tone3(); Tone3(); Tone1(); Tone2(); Tone3(); Tone3(); Tone3(); Tone2(); Tone2(); Tone1(); } void ToneA() { Sound_Play( 880, 50); } void ToneC() { Sound_Play(1046, 50); } void ToneE() { Sound_Play(1318, 50); } void Melody2() { unsigned short i; for (i = 9; i > 0; i--) { ToneA(); ToneC(); ToneE(); } } void main() { P1 = 255; // Configure PORT1 as input Sound_Init(); // Initialize sound pin Sound_Play(2000, 1000); // Play starting sound, 2 kHz, 1 second while (1) { // endless loop if (!(P1_7_bit)) // If P1.7 is pressed play Tone1 Tone1(); // while (!(P1_7_bit)) ; // Wait for button to be released if (!(P1_6_bit)) // If P1.6 is pressed play Tone2 Tone2(); // while (!(P1_6_bit)) ; // Wait for button to be released if (!(P1_5_bit)) // If P1.5 is pressed play Tone3 Tone3(); // while (!(P1_5_bit)) ; // Wait for button to be released if (!(P1_4_bit)) // If P1.4 is pressed play Melody2 Melody2(); // while (!(P1_4_bit)) ; // Wait for button to be released if (!(P1_3_bit)) // If P1.3 is pressed play Melody Melody(); // while (!(P1_3_bit)) ; // Wait for button to be released } }
HW Connection
Example of Sound Library connection
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