Linker Directives
mikroPascal PRO for PIC32 uses an internal algorithm to distribute objects within memory. If you need to have a variable, constant or a routine at the specific predefined address, use the linker directives absolute
and org
.
When using these directives, be sure to use them in proper memory segments, i.e. for functions it is the KSEG0 and for variables it is the KSEG1. Linker directives are used with the virtual addresses.
Directive absolute
Directive absolute
specifies the starting address in RAM for a variable. If the variable is multi-byte, higher bytes will be stored at the consecutive locations.
Directive absolute
is appended to declaration of a variable:
// Variable x will occupy 1 word (16 bits) at address 0xA0000000 var x : word; absolute 0xA0000000; // Variable y will occupy 2 words at addresses 0xA0000000 and 0xA0000002 var y : longint; absolute 0xA0000000;
Be careful when using the absolute
directive, as you may overlap two variables by accident. For example:
// Variable i will occupy 1 word at address 0xA0000002; var i : word; absolute 0xA0000002; // Variable will occupy 2 words at 0xA0000000 and 0xA0000002; thus, // changing i changes jj at the same time and vice versa var jj : longint; absolute 0xA0000000;
Directive org
Directive org
specifies the starting address of a constant or a routine in ROM. It is appended to the constant or a routine declaration.
To place a constant array in Flash memory, write the following :
// Constant array MONTHS will be placed starting from the address 0x9D000000 const MONTHS : array[1..12] of byte = (31,28,31,30,31,30,31,31,30,31,30,31); org 0x800;
If you want to place simple type constant into Flash memory, instead of following declaration:
const SimpleConstant : byte = 0xAA; org 0x9D000000;
use an array consisting of single element :
const SimpleConstant : array[1] of byte = (0xAA); org 0x9D000000;
In first case, compiler will recognize your attempt, but in order to save Flash space, and boost performance, it will automatically replace all instances of this constant in code with it's literal value.
In the second case your constant will be placed in Flash in the exact location specified.
To place a routine on a specific address in Flash memory you should write the following :
procedure proc(par : byte); org 0x9D000000; begin // Procedure will start at address 0x9D000000; ... end;
org
directive can be used with main
routine too. For example:
program Led_Blinking; begin org 0x9D000000; // main procedure starts at 0x9D000000 ... end.
Directive orgall
Use the orgall
directive to specify the address above which all routines and constants will be placed. Example:
begin orgall(0x9D000000); // All the routines, constants in main program will be above the address 0x9D000000 ... end.
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