Button Library
The Button Library provides routines for detecting button presses and debouncing (eliminating the influence of contact flickering upon pressing a button)
Library Routines
Button
| Prototype |
function Button(var port: word; pin: word; time: word; ActiveState: word) : word; |
|---|---|
| Description |
The function eliminates the influence of contact flickering upon pressing a button (debouncing). The Button pin is tested just after the function call and then again after the debouncing period has expired. If the pin was in the active state in both cases then the function returns 255 (true). |
| Parameters |
|
| Returns |
|
| Requires |
Nothing. |
| Example |
Stellaris
program Button_Test;
var oldstate : byte;
begin
GPIO_Digital_Input(@GPIO_PORTE_DATA_BITS, _GPIO_PINMASK_1); // Set GPIO_PORTE.1 as digital input
GPIO_Digital_Output(@GPIO_PORTF_DATA_BITS, _GPIO_PINMASK_ALL); // Set GPIO_PORTF as digital output
oldstate := 0;
while TRUE do
begin
if (Button(GPIO_PORTE_DATA, 1, 1, 1)) then // detect logical one on PE1 pin
oldstate := 1;
if (oldstate and Button(GPIO_PORTE_DATA, 1, 1, 0)) then
begin // detect one-to-zero transition on PE1 pin
GPIO_PORTF_DATA := not GPIO_PORTF_DATA; // invert GPIO_PORTF value
oldstate := 0;
end;
end; // endless loop
end.
STM32
program Button_Test;
var oldstate : byte;
begin
GPIO_Digital_Input(@GPIOA_BASE, _GPIO_PINMASK_0); // Set PA0 as digital input
GPIO_Digital_Output(@GPIOD_BASE, _GPIO_PINMASK_ALL); // Set PORTD as digital output
oldstate := 0;
while TRUE do
begin
if (Button(GPIOA_IDR, 0, 1, 1)) then // detect logical one on PA0 pin
oldstate := 1;
if (oldstate and Button(GPIOA_IDR, 0, 1, 0)) then
begin // detect one-to-zero transition on PA0 pin
GPIOD_ODR := not GPIOD_ODR; // invert PORTD value
oldstate := 0;
end;
end; // endless loop
end.
|
| Notes |
None. |
Copyright (c) 2002-2012 mikroElektronika. All rights reserved.
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