Button Library
The Button Library provides routines for detecting button presses and debouncing (eliminating the influence of contact flickering upon pressing a button).
Library Routines
Button
| Prototype |
unsigned int Button(unsigned int *port, unsigned int pin, unsigned int time, unsigned int active_state); |
|---|---|
| Description |
The function eliminates the influence of contact flickering upon pressing a button (debouncing). The Button pin is tested just after the function call and then again after the debouncing period has expired. If the pin was in the active state in both cases then the function returns 255 (true). |
| Parameters |
|
| Returns |
|
| Requires |
Nothing. |
| Example |
Stellaris
unsigned int oldstate;
void main() {
GPIO_Digital_Input(&GPIO_PORTE_DATA_BITS, _GPIO_PINMASK_1); // Set PE1 as digital input
GPIO_Digital_Output(&GPIO_PORTF_DATA_BITS, _GPIO_PINMASK_ALL); // Set GPIO_PORTF as digital output
oldstate = 0;
do {
if (Button(&GPIO_PORTE_DATA, 1, 1, 1)) // detect logical one on PE1 pin
oldstate = 1;
if (oldstate && Button(&GPIO_PORTE_DATA, 1, 1, 0)) { // detect one-to-zero transition on PE1 pin
GPIO_PORTF_DATA = ~GPIO_PORTF_DATA; // invert GPIO_PORTF value
oldstate = 0;
}
} while(1); // endless loop
}
STM32
unsigned int oldstate;
void main() {
GPIO_Digital_Input(&GPIOA_IDR, _GPIO_PINMASK_0); // Set PA0 as digital input
GPIO_Digital_Output(&GPIOD_ODR, _GPIO_PINMASK_ALL); // Set PORTD as digital output
oldstate = 0;
do {
if (Button(&GPIOA_IDR, 0, 1, 1)) // detect logical one on PA0 pin
oldstate = 1;
if (oldstate && Button(&GPIOA_IDR, 0, 1, 0)) { // detect one-to-zero transition on PA0 pin
GPIOD_ODR = ~GPIOD_ODR; // invert PORTD value
oldstate = 0;
}
} while(1); // endless loop
}
|
| Notes |
None. |
Copyright (c) 2002-2012 mikroElektronika. All rights reserved.
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