PS/2 Library

The mikroC PRO for 8051 provides a library for communication with the common PS/2 keyboard.

Notes:

External dependencies of PS/2 Library

The following variables must be defined in all projects using PS/2 Library: Description : Example :
extern sfr sbit bdata PS2_DATA; PS/2 Data line. sbit PS2_DATA at P0_0_bit;
extern sfr sbit bdata PS2_CLOCK; PS/2 Clock line. sbit PS2_CLOCK at P0_1_bit;

Library Routines

Ps2_Config

Prototype

void Ps2_Config();

Returns

Nothing.

Description

Initializes the MCU for work with the PS/2 keyboard.

Requires

Global variables :

  • PS2_DATA: Data signal pin
  • PS2_CLOCK: Clock signal pin
must be defined before using this function.

Example
// PS2 pinout definition
sbit PS2_DATA  at P0_0_bit;
sbit PS2_CLOCK at P0_1_bit;
...
Ps2_Config();         // Init PS/2 Keyboard

Ps2_Key_Read

Prototype

unsigned short Ps2_Key_Read(unsigned short *value, unsigned short *special, unsigned short *pressed);

Returns

  • 1 if reading of a key from the keyboard was successful
  • 0 if no key was pressed

Description

The function retrieves information on key pressed.

Parameters :

  • value: holds the value of the key pressed. For characters, numerals, punctuation marks, and space value will store the appropriate ASCII code. Routine “recognizes” the function of Shift and Caps Lock, and behaves appropriately. For special function keys see Special Function Keys Table.
  • special: is a flag for special function keys (F1, Enter, Esc, etc). If key pressed is one of these, special will be set to 1, otherwise 0.
  • pressed: is set to 1 if the key is pressed, and 0 if it is released.

Requires

PS/2 keyboard needs to be initialized. See Ps2_Config routine.

Example
unsigned short value, special, pressed;
...
// Press Enter to continue:
do {
  if (Ps2_Key_Read(&value, &special, &pressed)) {
    if ((value == 13) && (special == 1)) break;
  }
} while (1);

Special Function Keys

Key Value returned
F1 1
F2 2
F3 3
F4 4
F5 5
F6 6
F7 7
F8 8
F9 9
F10 10
F11 11
F12 12
Enter 13
Page Up 14
Page Down 15
Backspace 16
Insert 17
Delete 18
Windows 19
Ctrl 20
Shift 21
Alt 22
Print Screen 23
Pause 24
Caps Lock 25
End 26
Home 27
Scroll Lock 28
Num Lock 29
Left Arrow 30
Right Arrow 31
Up Arrow 32
Down Arrow 33
Escape 34
Tab 35

Library Example

This simple example reads values of the pressed keys on the PS/2 keyboard and sends them via UART.

unsigned short keydata = 0, special = 0, down = 0;
 
// PS2 module connections
sbit PS2_DATA  at P0_0_bit;
sbit PS2_CLOCK at P0_1_bit;
// End PS2 module connections

void main() {

  UART1_Init(4800);         // Initialize UART module at 4800 bps
  Ps2_Config();             // Initialize PS/2 Keyboard
  Delay_ms(100);            // Wait for keyboard to finish
  
  UART1_Write_Text("Ready");
  UART1_Write(10);          // Line Feed
  UART1_Write(13);          // Carriage return

  do {
    if (Ps2_Key_Read(&keydata, &special, &down)) {
      if (down && (keydata == 16)) {// Backspace
         UART1_Write(0x08);
      }
      else if (down && (keydata == 13)) {// Enter
        UART1_Write('r');               // send carriage return to usart terminal
        //Usart_Write('n');             // uncomment this line if usart terminal also expects line feed
                                         // for new line transition
      }
      else if (down && !special && keydata) {
        UART1_Write(keydata);
      }
    }
    Delay_ms(10);            // debounce
  } while (1);
}

HW Connection

Example PS2 keyboard connection

Example of PS2 keyboard connection

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